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Abnormal Statuses

List of known buffs and debuffs.

By Zakum • Last Updated 5/14/2023

Buffs

Icon Status Effect
ATK Up Increases damage dealt
DEF Up Reduces damage received
Drain Restores a portion of damage dealt as HP
SP Armor Become immune to flinching when hit
HP Regen Regenerates HP over time
EP Regen Regenerates EP over time
Quick Charge Reduces charge time for skills that can be charged
Quick Interval Reduces skill cooldowns
Speed Up Increases movement speed
Shield Save Shield gauge is not consumed by skills
Follow Bullet Summon two hovering bullets to attack alongside you
Fire DMG Dealt Up Increases Fire damage
Ice DMG Dealt Up Increases Ice damage
Lightning DMG Dealt Up Increases Lightning damage
Earth DMG Dealt Up Increases Earth damage
Light DMG Dealt Up Increases Light damage
Dark DMG Dealt Up Increases Dark damage
Fire Resist Up Increases defense against Fire damage
Ice Resist Up Increases defense against Ice damage
Thunder Resist Up Increases defense against Thunder damage
Earth Resist Up Increases defense against Earth damage
Light Resist Up Increases defense against Light damage
Dark Resist Up Increases defense against Dark damage
ST Quick Regen Increases the speed of stamina recovery
ST Save Reduces the amount of stamina consumed
Taunt Mode Some attacks with Taunt enemies
Rock Body Gain Super Armor and negate a portion of damage
Bad Status Immune Become immune to abnormal status effects
Heal?
Critical Rate Up Increases the chance of critical hits
Points Up Increases the amount of points gained in Score Attack
Cure Cartridge Recover HP when using a cartridge
Ignition While this skill is active, consume combo gauge to boost the damage of other skills
Hunter Spirit Increases the rate at which the Buff Charge gauge accumulates

Debuffs

Icon Status Effect
Fire Lv. 1 Become engulfed in flames, continuously losing HP
Fire Lv. 2 Become engulfed in flames, continuously losing HP
Fire Burst Fire Burst causes a small explosion, and Burst Finish causes a large explosion dealing great damage
Ice Lv. 1 Start to freeze over, reducing movement speed
Ice Lv. 2 Start to freeze over, reducing movement speed
Ice Burst Ice Burst freezes the target, and Burst Finish explodes the ice, dealing great damage
Thunder Lv. 1 Electricity surges throughout the target's body, periodically interrupting actions
Thunder Lv. 2 Electricity surges throughout the target's body, periodically interrupting actions
Thunder Burst Thunder Burst causes a small explosion, and Burst Finish causes a large explosion dealing great damage while inflicting Paralyze
Earth Lv. 1 Clumps of earth stick to the target, increasing damage received
Earth Lv. 2 Clumps of earth stick to the target, increasing damage received
Earth Burst Earth Burst petrifies the target, immobilizing them, and Burst Finish explodes the rock, dealing great damage
Light Lv. 1 Become covered by Light, dealing less damage
Light Lv. 2 Become covered by Light, dealing less damage
Light Burst Light Burst generates a small explosion, and Burst Finish causes a large explosion dealing great damage while granting HP Regen to nearby players
Dark Lv. 1 Shrouded in darkness, attacks have a chance to miss
Dark Lv. 2 Shrouded in darkness, attacks have a chance to miss
Dark Burst Dark Burst causes a small explosion, and Burst Finish causes a large explosion dealing great damage while inflicting Drained
Stun Become stunned for a few sections (actions are disabled)
Sleep Sleep for a short period (actions are disabled)
Poison HP is continuously deducted over time
Targeted Specifically become the target for enemy attacks
Fear Become immobilized and attempt to separate from the target
Blind Attacks have a chance of missing
Skill Locked Skills cannot be used
Fatigue Stamina is reduced to 0
Item Locked Items cannot be used
Nappo Transform into a Nappo
Bind Immobilized (actions are not disabled)
Paralyzed Actions are periodically interrupted
Drained When attacked, the attacker recovers HP
Weak Reduces Max HP and movement speed
ATK Down Reduces damage dealt
DEF Down Increases damage received
Slow Charge Increases charge time for skills that can be charged
Slow Interval Increases skill cooldowns
Speed Down Reduces movement speed
Fire Resist Down Reduces defense against Fire damage
Ice Resist Down Reduces defense against Ice damage
Thunder Resist Down Reduces defense against Thunder damage
Earth Resist Down Reduces defense against Earth damage
Light Resist Down Reduces defense against Light damage
Dark Resist Down Reduces defense against Dark damage
ST Slow Regen Decreases the speed of stamina recovery