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Game Systems

Equipment

All about equipment in BLUE PROTOCOL, including weapons and imagine.

14 minute read

Last updated 8/18/2024

Overview

Equipment in BLUE PROTOCOL comes in three distinct forms—weapons, Battle Imagine (skills), and Enhance Imagine (armor). All items can be equipped at any level but will Level Sync if your class level is lower than the item level, reducing its stats (more details here).

Imagine are the embodiment of spiritual elements, such as powerful emotions or thoughts of a living creature.

Visit the storage NPC to dismantle your unused equipment for crafting materials or sell them for Luno. They can also be discarded from your inventory or storage.

Limit Break

Limit Breaking equipment involves consuming duplicate copies of an item for a chance to enhance its stats. The higher the Limit Break level, the more materials needed and the lower the chance. Failing a Limit Break attempt will not consume the duplicate copies of the item, but will consume Luno and Fusion Materia (a generic material for Limit Breaking).

As of v1.06.100, the maximum Limit Break level is +5, which requires 1 base copy plus 11 duplicates. The only exception are the EX Battle Imagine which require only 1 base copy plus 5 duplicates.

You can transfer passive lines and ability plugs through the Limit Break system, effectively letting you Limit Break now and optimize later. For example, if I had a 9% damage line on a weapon but later found one with 12% damage, I can simply transfer the 12% line over to my main weapon. Weapons will automatically take the highest socket count out of all of the duplicates and the base copy.

Additionally, a max Limit Break item can still be fed duplicate copies to transfer passives, plugs, and sockets. Since it is already max Limit Break, the success rate is 100%.

An item that has been Limit Broken will only count as 1 copy if used as a material.

Weapons, Battle Imagine, and Enhance Imagine all have tickets that can be used to substitute one copy of the item when Limit Breaking, mainly obtained through gacha, events, the Rose Orb Store, and Season Passes.

Weapons

Weapons provide stats and often have an element. Switching weapon types will automatically change your class (after completing the Class Master’s quest). Base weapons for each class can be purchased from the vendor in Asterleeds.

Obtaining Weapons

Weapons can be obtained from treasure chests dropped by enemies inside of dungeons. You must successfully clear the entire dungeon to get treasure chest rewards. Specific drop rate information can be found on the database.

Pre-Beyond: Crafting & Great Success The following section applies to weapons added to the game before the Beyond update (v1.06.000).

Weapons can also be crafted at the Crafting Machine found in town. Their recipes can be acquired through quests and Adventure Boards.

When obtaining a weapon, either through crafting or from a chest, there is a chance of it being a Great Success, granting more plug sockets and higher special effect values. When crafting, there are tickets that can boost the Great Success rate. There are also tickets that can guarantee a Great Success, though the amount needed will vary based on the weapon.

Weapon Stats

Weapons can have an element, so you can generate elemental charge even when using non-elemental skills. Both weapon element and skill element are factors when determining damage. When your weapon element and skill element are the same, the Elemental Attack stat is added to your attack when calculating damage.

Legendary weapons and Special Effects

Weapons come with a Normal, Rare, or Legendary rarity that determines which Special Effects it can have. Normal Special Effects are typically stat increases, while Rare introduces some unique mechanics such as perfect dodging to generate a healing AoE. Legendary Special Effects are class-specific bonuses, such as Twin Striker’s Moving Master which reduces Stamina consumption when dodging and jumping by up to 100%.

A Special Effect typically has two values, though some Normal weapons have one. On Legendary weapons, value I is the effectiveness of whatever bonus the Special Effect gives (i.e. Moving Master), and value II is an attack bonus. Each value is randomly selected from a range of five tiers, such as 60%/70%/80%/90%/100% and 26%/27%/28%/29%/30%, respectively.

As of v1.06.000, each Legendary line has a 1% chance of dropping, and there are two lines per weapon type. Furthermore, the probability to get a double max roll is 1%. There exist tickets that reroll the Special Effect; tickets that reroll the Special Effect but guarantee the same rarity or higher; tickets that reroll only the values; and tickets that raise both values by 1 tier.

Pre-Beyond: Special Effects The following section applies to weapons added to the game before the Beyond update (v1.06.000).

Special Effects provide bonus damage to a classification of enemies. For example, a highly sought-after line is Ground Killer G1 which deals 11% bonus damage to all enemies that stand on the ground. The Special Effect on a weapon is randomly determined between a few weapon-specific options and cannot be changed. The bonus damage is randomly determined within a range.

Special Effects for Pyroclastic Bow.
Demihuman Killer applies to a broader range of enemies and thus has lower values.
Special Effect Great Success Value Success Value Probability
Golem Killer G1 +11% ~ +13% +5% ~ +8% 20%
Goblin Killer G1 +11% ~ +13% +5% ~ +8% 40%
Demihuman Killer G1 +9% ~ +11% +4% ~ +7% 40%

There are also some Special Effects that only appear on weapons obtained from dungeon treasure chests. For the weapon above, it is a Boar Killer line.

Limit Break Effect

At max Limit Break, weapons gain a Limit Break Effect which is simply an attack bonus. The value is randomly selected from a range of five tiers: 100/250/400/550/700. Both the Limit Break Effect and Special Effect can be transferred to another weapon via Limit Break.

Weapon Battle Score

Weapon Battle Score can be represented as the following formula:

Weapon Battle Score=(60×Item Level)+(120×Limit Break Level)+Battle Score Modifier+(Rarity Coefficient×Special Effect I Tier)+(Rarity Coefficient×Special Effect II Tier)+(200×Limit Break Effect Tier)+Battle Score from Plugs \text{Weapon Battle Score} = (60 \times \text{Item Level}) + (120 \times \text{Limit Break Level}) + \text{Battle Score Modifier} + (\text{Rarity Coefficient} \times \text{Special Effect I Tier}) + (\text{Rarity Coefficient} \times \text{Special Effect II Tier}) + (200 \times \text{Limit Break Effect Tier}) + \text{Battle Score from Plugs}

Battle Score Modifier: a fixed value assigned to each weapon (?)
Rarity Coefficient: based on rarity (normal/rare/legendary)

Pre-Beyond: Battle Score The following section applies to weapons added to the game before the Beyond update (v1.06.000). Weapon Battle Score=(60×Item Level)+(120×Limit Break Level){\text{Weapon Battle Score} = (60 \times \text{Item Level}) + (120 \times \text{Limit Break Level})}

Before the Limit Break system was introduced, weapons gave (50×Item Level){(50 \times \text{Item Level})} Battle Score.

Ability Plugs

Ability Plugs are weapon attachments that provide stat bonuses (ATK/HP/Stamina, etc.) or strengthen specific skills (cooldown reduction, skill damage, etc.). They are commonly obtained through dungeons, events, Mount Caravan, quests and Adventure Boards.

Plug Battle Score=[(5×Precision)+(25×Grade25)]×Sockets \text{Plug Battle Score} = [(5 \times \text{Precision}) + (25 \times \text{Grade} - 25)] \times \text{Sockets}

For G3 Skill Plugs, set Grade to 5.

Speak to the Weapon Reconstructor to attach plugs to empty sockets by using Union Paste. The number of empty sockets is determined by probability when obtaining the weapon, and can be increased through Socket Expansion Tickets or Limit Breaking.

Sockets Probability
1 75.000%
2 3.750%
3 12.500%
4 8.750%
Pre-Beyond: Socket Probability The following section applies to weapons added to the game before the Beyond update (v1.06.000).

The number of empty sockets will be determined by whether the weapon was a Success or a Great Success. Since a Great Success is typically (if not always) 25%, the rates are mostly identical.

Example weapon: Pyroclastic Bow.
Socket Count Probability (Great Success) Probability (Success)
1 0% 100%
2 15% 0%
3 50% 0%
4 35% 0%

A plug’s effectiveness is based on its grade (G1, G2, etc.) and its precision (1~5★, randomly assigned when attached). Tuning Tickets randomize the precision of all inserted plugs and Ability Value Preservation Tickets lock plugs you don’t want to reroll. The number of tickets needed will vary based on the weapon.

Precision Probability
5★ 10%
4★ 10%
3★ 20%
2★ 30%
1★ 30%

Plugs can be removed using Plug Removal Tickets, though if you wish to keep the plug, you will need Plug Retrieval Tickets. The number of tickets needed will vary based on the weapon.

Battle Imagine

Battle Imagine are equipment that provide base stats, a passive Ability (more stats), and an active skill to be used in combat. EX Battle Imagine are Battle Imagine of the story characters (such as Feste and Tyris). Players can equip up to 2 Battle Imagine, but they must be different Imagine.

Battle Imagine recipes are unlocked by obtaining the Imagine’s “Idea”, a crafting material. Ideas drop from their respective Named Enemies in the overworld and can sometimes be found in treasure chests dropped by enemies. Additionally, Named Enemies can drop their pre-crafted Battle Imagine at a low chance. EX Battle Imagine Ideas and Recipes can be obtained through the GC shop, Season Passes, and the BPP store.

Battle Imagine Stats

Battle Imagine come with a passive Ability that is randomly selected from their possible abilities. Abilities can be flat stat boosts, such as DEX +13, or can be percentage stats, such as Melee Damage +11%.

Limit Breaking Battle Imagine will increase their base stats, but not the power of their ability.

Battle Imagine Skills

Every Battle Imagine has either an attack, heal, or support-type skill. Examples including skills that bind or stun, skills that reduce Elemental Resistance, and temporary party buffs. Skills that deal elemental damage have a fixed Elemental Charge value.

Imagine damage and healing are based on a hidden stat referred to as Skill Effect Value. Skill Effect Value is subject to level sync—reducing damage and healing—and does not increase through Limit Breaking.

Battle Imagine Skills are subject to various strengthening multiplier, such as when they are not affected by level sync and at +5 Limit Break.

Case Effect
No level sync

When the Imagine is at its max level: buffs, debuffs, and abnormal statuses are given a boost in effectiveness. The "max level multiplier" is specifically set for each status ailment, i.e. buff 1 may be 1.3x while buff 2 is 1.4x.

The effectiveness value is truncated (10.5% → 10%); Elemental Resistance buffs/debuffs are truncated after the 2nd decimal place (10.458 → 10.45).
Limit Break +1 Skill Cooldown Reduction (4%)
Limit Break +2 Skill Cooldown Reduction (6%)
Limit Break +3 Skill Cooldown Reduction (8%)
Limit Break +4 Skill Cooldown Reduction (10%)
Limit Break +5

Skill Cooldown Reduction (15%)


The Imagine's damage and healing are multiplied by 1.3x, and its buff/debuff effectiveness and duration are multiplied by 1.5x.

The buff/debuff duration is truncated (22.5s → 22s).

Some Battle Imagine gain one or more of the following bonuses:

  • Elemental Charge Accumulation Up (M): Increase the Battle Imagine’s Elemental Charge accumulation by 20%
  • Down Hit Bonus (M): Increase the Battle Imagine’s damage when it hits a downed enemy
  • Rear Hit Bonus (M): Increase the Battle Imagine’s damage by 20% when it hits an enemy from behind
  • Can be charged to increase skill range
  • Can be charged to share effect with party members
  • Increased effect duration
  • Increase effect range

The Flare & Frost Demidragon Battle Imagine have a hybrid skill; when the skill button is pressed normally it performs a fire/ice breath attack, and when the skill button is held down it provides the Imajinn Triggered buff.

Battle Imagine Battle Score

Battle Imagine do not provide battle score, so you are free to switch them out without worrying about being locked out of content.

Pre-Limit Break: Battle Score The following section applies to weapons added to the game before the Limit Break update. Battle Imagine Battle Score=10×Item Level{\text{Battle Imagine Battle Score} = 10 \times \text{Item Level}}

Awakened Battle Imagine

The Flare Demidragon is the first Awakened Battle Imagine, introduced in v1.07.000. When equipped, your weapon’s Limit Break Effect is doubled. The recipe requires far more materials than normal Battle Imagine.

Enhance Imagine

Enhance Imagine are equippable items that provide base stats and Abilities, similar to armor in other games. They do not alter your character’s appearance. Up to 5 Enhance Imagine can be worn, each in their respective, uniquely-shaped slots.

Enhance Imagine recipes can be acquired through quests and Adventure Boards. After acquiring the recipe, head to the Imagine Research Institute to craft the Imagine.

Enhance Imagine Stats

Like Battle Imagine, Enhance Imagine each come with a randomly selected Ability from their available abilities list. Post-Beyond update Enhance Imagine abilities have tiers (1-5★) that determine its strength and battle score. Crafting an Enhance Imagine will always result in a middle-tier (3★) ability. Some abilities, such as SP G6, give increased battle score.

Limit Breaking Enhance Imagine will increase their base stats, but not the power of their ability. As of v1.06.100, there is currently no way to alter an Enhance Imagine’s ability or ability tier (other than transferring them via Limit Break).

Enhance Imagine Battle score

Enhance Imagine Battle Score formula is currently unknown.

Pre-Beyond: Battle Score The following section applies to Enhance Imagine added to the game before the Beyond update (v1.06.000). Enhance Imagine Battle Score=(8×Item Level)+(16×Limit Break Level){\text{Enhance Imagine Battle Score} = (8 \times \text{Item Level}) + (16 \times \text{Limit Break Level})}

Before the Limit Break system was introduced, Enhance Imagine gave (6×Item Level){(6 \times \text{Item Level})} Battle Score.

Mount Imagine

Although they do not affect your stats, mounts are still considered Imagine.

Mount Imagine are rideable creatures useful in traversing the open world.

Mounts have a standard running speed which is faster than player movement. They also have a faster dashing speed which consumes energy. Energy will quickly recover while not dashing. Additionally, Mount Drive potions allow your mount to dash without consuming energy for some time.

A free Land Fox mount can be obtained by playing through the main story. More mounts can be acquired in the Exchange Shop and through Gacha/BPP Store.

Mounts can be dispatched to the Mount Caravan to collect materials, equipment, plugs, and more in the background.