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Game Systems

Stats

Breakdown of the player stats in BLUE PROTOCOL.

8 minute read

Last updated 8/19/2024

Overview

Each class has various stats that can be altered by equipping and upgrading Weapons and Imagine. Base Stats in particular have different effects based on whether you are playing a physical class or a magic class.

Stat Affected Parameters
Base Stats
Aegis Fighter Blast Archer Blitz Lancer Heavy Smasher Twin Striker
Beat Performer Spell Caster
STR ATK, DEF, Crit Damage DEF
VIT HP, DEF HP, DEF
DEX ATK, Crit Rate Crit Rate
INT Recovery ATK, Recovery, Crit Damage
MND Recovery, Crit Rate ATK, Recovery, Crit Rate
Attack Stats
ATK Influences damage output
Crit Rate Chance of a critical hit
Crit Damage Amount of damage increased during critical hits
Defense Stats
DEF Influences damage taken
Recovery Influences effectiveness of HP recovery effects
Elemental Resistance Influences elemental damage and elemental charge received
Other
HP Amount of damage you can take before dying
ST Consumed when performing certain actions

The in-game character page shows total stat values, which includes the gains from base stats.
Decimal values are truncated.

HP

Hit Points (or Health Points). When your HP reaches 0, your character will be downed and can be resurrected by other players interacting with you. Rescue time is decreased as more players interact with a downed player or through passive effects such as First Aid.

In dungeons, you will automatically revive after some time if not rescued by others. Dungeons often have limited revives shared between all party members—these will not be consumed if the downed player is rescued by party members. If a party member is defeated with 0 lives left, the party will fail the dungeon and be kicked out, forfeiting all rewards.

In fields, you can remain downed and wait for someone to rescue you, or can choose to respawn after a short timer. If you choose to respawn, you will have the Weak debuff, decreasing your Max HP and movement speed.

When in fields or free exploration dungeons, HP will continuously recover over time while not in combat (1% of max HP every 3 seconds). While sitting (on an object or via an emote), you will recover 5% of max HP every 3 seconds. Visiting a village with a warp gate or sitting near a campfire will allow you to recover 5% of max HP every second. Natural HP recovery is disabled in dungeons.

HP can be recovered through various means such as consumables, skills, buffs, suppliers, and Battle Imagine.

Crit Damage

Crit damage appears to have a cap of +100% from abilities (passive lines). Base crit damage can still be increased by raising the appropriate stats.

Stamina

Stamina is consumed when performing certain actions. Certain Skills and Imagine abilities can increase Max Stamina or reduce Stamina Consumption.

Action Stamina Consumption
Twin Striker Spell Caster Blitz Lancer
Blast Archer Aegis Fighter Heavy Smasher Beat Performer
Jumping
20 20
Sprinting
20 per second 20 per second
Dodging 15 20
Springboard Jump 20 30
Skills Varies per skill Varies per skill

Dodge & Perfect Dodge

Dodging provides a brief window of invulnerability, and can be used to cancel some player animations. To perform a dodge attack, press the basic attack and class action keys simultaneously after dodging.

If an enemy hits you during dodge invulnerability, you will perform a perfect dodge, indicated by a blue particle effect. Performing a dodge attack immediately after a perfect dodge will increase the damage of the dodge attack and may provide extra benefits such as restoring Shield Gauge (Aegis Fighter) or increasing dodge attack size (Spell Caster).

Class Perfect Dodge Attack Effect
Aegis Fighter Increase damage of the dodge attack and recover Shield Gauge
Beat Performer Increase damage, stagger effect, knockback, and Heat Gauge accumulation of the dodge attack shockwave
Blast Archer Increase damage of the dodge attack
Blitz Lancer Increase damage of the dodge attack and apply Void and Entanglement Marks
Heavy Smasher Increase damage and stagger effect of the dodge attack
Spell Caster Increase damage and size of the dodge attack and recover EP Gauge
Twin Striker Increase damage of the dodge attack

Springboard Jump

A springboard jump can be performed while pressing the jump key while in the air. When performed next to an enemy, you will jump off the enemy for added height. Melee classes will jump straight up, and ranged classes will jump backwards. The enemy may stagger/flinch and aggro the player.

Jumping and Springboard jumping can be used to cancel some skill animations even when no enemy is nearby.

Plunge Attack & Elevation Bonus

A plunge attack (or assault attack) can be performed by melee classes by pressing the basic attack and class action keys simultaneously while midair. If performed from a high enough altitude, the attack will receive an elevation bonus, dealing extra damage and providing extra benefits such as binding enemies (Aegis Fighter) or applying a movement speed down debuff (Heavy Smasher).

Class Elevation Bonus Effect
Aegis Fighter Increase damage of the plunge attack and apply Bind
Blitz Lancer Increase size and damage of the plunge attack, increase stagger effect of the plunge attack’s second hit, and apply a Burst Mark
Heavy Smasher Increase damage of the plunge attack, which gains a second, wide-range hit that applies Reduced Movement Speed
Twin Striker Increase damage of the dodge attack

Rebound

Finally, all classes can utilize Rebound (Ukemi) by pressing the dodge key right when you land after getting knocked down. When performed correctly, your character will perform a kip-up to get up faster than usual.

Explanation of Ukemi from the in-game handbook
Screenshot of the in-game handbook explaining Ukemi (by Panke)

Learn more about each class’ perfect dodge attack effects, plunge attack, and animation cancels on their class page.

Level

Raising your class level will increase your stats and reduce the effects of equipment level syncs (details below). By raising your Adventurer Rank, you can increase the maximum level cap for your character.

The level difference between a player and an enemy influences how much damage and elemental charge a player will deal and EXP they will gain by defeating that enemy. Your attacks will do 0 damage against enemies that are 8 or more levels higher than you (thus you won’t be eligible for drops and won’t be able to activate certain effects that require hitting an enemy).

Level Difference Damage & Elemental Charge dealt EXP gain
+8 or more 0% 0%
+7 15% 17%
+6 30% 33%
+5 50% 50%
+4 60% 67%
+3 70% 83%
+2 100% 100%
+1 100% 100%
0 100% 100%
-1 100% 100%
-2 100% 100%
-3 100% 85%
-4 100% 70%
-5 100% 55%
-6 100% 40%
-7 100% 25%
-8 or more 100% 10%

Level Sync

All equipment can be worn at any level, however if an item’s max level exceeds your class level the item will be level synced down, reducing its stats (besides VIT). Passive lines, plugs, and Battle Imagine skills are unaffected by Level Sync.

Since VIT is not level synced, you will end up with higher HP and defense than usual.

Level syncs also exist in dungeons, forcefully adjusting all high level players’ stats to an appropriate level for the content.

Battle Score

Battle Score is the rating of a player’s equipment. While it doesn’t directly convey how powerful a player is, it represents the level of equipment a player is using.

Level and Battle Score are common requirements to entering Missions.

Adventurer Rank

Raising your Adventurer Rank allows you to accept new quests (including continuing the main story quest), raises your maximum level cap, and provides some goodies. To raise your Adventurer Rank, you need to complete a Rank Up Adventure Board. Some ranks also require you to pass an exam (speak to NPC Millie at the Reclamation Bureau).

Enemy Stats

Enemy HP, ATK, and DEF stats scale based on enemy level. In Missions, these stats are further multiplied by a Mission Scale.

Enemy Stat=(Base Stat+Stat Factor×(Enemy Level1))×Mission Scale \text{Enemy Stat} = (\text{Base Stat} + \text{Stat Factor} \times (\text{Enemy Level} - 1)) \times \text{Mission Scale}

Other enemy stats:

  • EXP: the amount of EXP an enemy gives—different from the amount of EXP you gain as a player (based on level difference). There is a value at lv1 and lv100, with a curve value to interpolate numbers in between.
  • Drops: item IDs and drop rates/percentages with amounts.
  • Elemental Resistance: see Elements.
  • Abnormal Status Resistances: see Status Ailments.
  • Slash/Thrust/Blow Resistance: every attack is one of these 3 types. Enemies may have 25, 0, or -25 resistance; see Combat.
  • Race & Characteristics: found in the in-game Adventurer Log and includes things such as Tripod-type, Floating, and Bapharia which are used in Weapon Special Effect bonuses such as Tripod Killer G1, Bapharia Killer G2, etc.

Expert Rank

Expert Rank is a system where leveling up each class to 50/60/70/80 grants a passive stat boost to all classes. The stats vary per class.

Expert Rank UI