The Six Elements
Players can use 6 elements in BLUE PROTOCOL: Fire, Ice, Thunder, Earth, Light, and Dark. They can be utilized through elemental skills, elemental weapons, and elemental Battle Imagine.
Elemental Charge
Attacking with elements will fill the Elemental Charge gauge underneath an enemy’s health bar. Filling it past the level 1, 2, or 3 threshold will apply an Elemental Effect on the enemy. The gauge will be depleted over time.
The active element that shows on the gauge is determined by which element has contributed the most charge. The active element can change between levels, though the active debuff will remain until replaced.
It’s currently unknown whether a weapon’s Elemental Power stat influences how fast elemental charge is built, or if its simply for damage against enemies with elemental weaknesses.
Effects
At level 1 and 2, a debuff is applied, with level 2 being a stronger version. Level 3 triggers an Elemental Burst, which deals considerable damage and immobilizes the target.
Fire
Ice
Thunder
Earth
Light
Dark
Burst Bonus Time
Activating an Elemental Burst will trigger Burst Bonus Time for 10 seconds. Players and Battle Imagine will deal increased damage.
Additionally, a Burst Finish Gauge will appear with a level 1 indicator next to it. Attacking with elements will rapidly fill the gauge. Levels are increased by 1 each time the gauge is filled, up to level 5.
Burst Finish
After Burst Bonus Time ends, a Burst Finish will occur, dealing massive damage determined by the level that was reached on the Burst Finish Gauge. Some elements will also apply buffs or debuffs after a Burst Finish.
Elemental Weakness
Attacking with the element that an enemy is weak against will allow you to do increased damage, indicated by an icon next to your damage numbers. The icon has 3 versions, denoting how effective the damage increase is.
It’s currently unknown what the damage multipliers are, or how they can be derived from an enemy’s elemental weakness.
Weapon-Skill interaction
When using both an elemental weapon and an elemental skill, the skill’s element will be prioritized. Most classes have a set of non-elemental skills if they want to use their weapon’s element. However, Spell Caster players may want to consider that all of their tactical skills are elemental—they may be unable to use certain elements.