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Elements

Explanation of the elemental system and a list of elemental effects.

By Zakum • Last Updated 5/26/2023

The Six Elements

Players can use 6 elements in BLUE PROTOCOL: Fire, Ice, Thunder, Earth, Light, and Dark. They can be utilized through elemental skills, elemental weapons, and elemental Battle Imagine.

Elemental Charge

Attacking with elements will fill the Elemental Charge gauge underneath an enemy’s health bar. Filling it past the level 1, 2, or 3 threshold will apply an Elemental Effect on the enemy. The gauge will be depleted over time.

The active element that shows on the gauge is determined by which element has contributed the most charge. The active element can change between levels, though the active debuff will remain until replaced.

It’s currently unknown whether a weapon’s Elemental Power stat influences how fast elemental charge is built, or if its simply for damage against enemies with elemental weaknesses.

Effects

At level 1 and 2, a debuff is applied, with level 2 being a stronger version. Level 3 triggers an Elemental Burst, which deals considerable damage and immobilizes the target.

Fire

Level 1 & 2 Damage over time
Level 3 (Elemental Burst) Small explosion & knockdown
Burst Finish Large explosion that deals heavy damage

Ice

Level 1 & 2 Reduced movement speed
Level 3 (Elemental Burst) Freezes target
Burst Finish Shatters ice, dealing heavy damage

Thunder

Level 1 & 2 Periodically disrupt actions
Level 3 (Elemental Burst) Small explosion & knockdown
Burst Finish Large explosion that deals heavy damage and Paralyzes target

Earth

Level 1 & 2 Receive increased damage
Level 3 (Elemental Burst) Petrifies target
Burst Finish Destroys rock, dealing heavy damage

Light

Level 1 & 2 Deal reduced damage
Level 3 (Elemental Burst) Small explosion & knockdown
Burst Finish Large explosion that deals heavy damage and grants HP Regen to nearby players

Dark

Level 1 & 2 Attacks may miss
Level 3 (Elemental Burst) Small explosion & knockdown
Burst Finish Large explosion that deals heavy damage and inflicts Drained

Burst Bonus Time

Activating an Elemental Burst will trigger Burst Bonus Time for 10 seconds. Players and Battle Imagine will deal increased damage.

Additionally, a Burst Finish Gauge will appear with a level 1 indicator next to it. Attacking with elements will rapidly fill the gauge. Levels are increased by 1 each time the gauge is filled, up to level 5.

Demonstration of the Elemental Burst and Burst Bonus Time mechanics.

Burst Finish

After Burst Bonus Time ends, a Burst Finish will occur, dealing massive damage determined by the level that was reached on the Burst Finish Gauge. Some elements will also apply buffs or debuffs after a Burst Finish.

Elemental Weakness

Attacking with the element that an enemy is weak against will allow you to do increased damage, indicated by an icon next to your damage numbers. The icon has 3 versions, denoting how effective the damage increase is.

Weakness 1 Weakness 2 Weakness 3

It’s currently unknown what the damage multipliers are, or how they can be derived from an enemy’s elemental weakness.

Weapon-Skill interaction

When using both an elemental weapon and an elemental skill, the skill’s element will be prioritized. Most classes have a set of non-elemental skills if they want to use their weapon’s element. However, Spell Caster players may want to consider that all of their tactical skills are elemental—they may be unable to use certain elements.